This sprint, I focused on creating a second modular kit that could function for both the brick warehouse found on experimentation as well as the brick walls found within the facility.
The warehouse kit was much simpler than last sprint’s scaffolding, so the modeling portion was very easy. The difficult part of this kit was setting up the UVs so that the brick texture would tile well on the trim sheet. The approach I took to this was to make the bricks align with the same grid I used in maya, so a 10x10 grid, with each brick occupying a 2x1 space on that grid. This worked surprisingly well! Some pieces needed to be shifted and scaled around so that the tiling would be smooth, but this was still pretty easy.
The second texture I needed to create was the sheet metal that the roof of the warehouse is made out of. To accomplish this, I booted up designer and got a hold of a tiling gradient bitmap. I converted that gradient to normal data, and then by applying that to the texture I could achieve the waviness of the sheet metal texture on a flat plane. However, using normal data only meant that when unlit, the texture still looked quite flat. So I exported the same gradient as color information and then applied that on top of the texture. By setting the blend mode to multiply and lowering the opacity, I was able to achieve as pseudo-ambient occlusion that gave the texture some more depth to it, even when unlit.
The final thing I worked on this week was the texture for the scaffolding kit. For this I created a 2x2 trim sheet. The bottom left would be the grate texture for the floors, the bottom right would be the base of the railing, and the top left and right would be the yellow metal of the railing itself.
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