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CAGD 373 Blog Post 5

  Judgement day nears! And sadly I don’t have too much to show for this week as finals in other classes have swallowed up most of my time. However with most of them finally out of the way I’m clear to focus all my time towards this project over these next couple of days!



The real meat of my texturing work this week is this Exterior Trim Sheet. I tried to group together as many models with similar-ish materials as possible so that I could get textures applied efficiently. Here I’ve created a trim sheet consisting of metal, tree bark, wood, a beige stone texture that worked pretty well for the pipes, and a separate, rougher metal texture for the motors found just outside the facility doors.


I spent a lot of time compiling a list of all the models in our project along with reference images, so that way I could organize them into texture sets based on similar materials/texturing needs





This plan should help to really accelerate the texturing pipeline over the next couple of days, so that way everything can be done in the time that we have left.

Finally, this week also had some fun modeling work done on my end, meet Mr. Snare Flea!





He also has a dead pose I made with a bend deformer!



This model presented quite a challenge for me. I started with a simple cube, elongating it into the shape I needed


(Recreation)

From there I added in edge loops and scaled them down to get that segmented look of the body



From there, I was able to round out the shape of the main boldly by playing with some more edge loops. After extruding from each segment to make some legs, along with some extrusions from the front to make the facial features, I had something reminiscent of a roblox-y snare flea




Thankfully by using the smooth tool, I was able to round out the features a lot better, and after cleaning up some unnecessary edge loops I was left with my final product!


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