This semester, I was the lead designer behind the game Bottle & Barter , a blend between potion crafting, customer interacting, and choose your own adventure-style stories. I learned so much from this project, and I was able to take it much farther than I ever thought I’d be able to! B&B started as a simple idea: what if you were a potion seller, and one of your customers accidentally exploded upon drinking a potion you sold them? This concept of not knowing your potion’s effects, along with the anticipation and surprise of finding out what they actually do, was the foundation of what our game would eventually turn out to be. This idea would eventually make its way into our paper prototype, and prove to be an engaging experience for players. I believe that this solid foundation enabled us to develop our game confidently, cutting out features that didn’t serve this foundation and pouring our effort into areas of the design that did. For example, we originally pla...
Farmer Sprite The next character joining our roster of hand-drawn sprites is the Farmer! You may notice that this sprite is only a 32 by 32 resolution headshot of the character, rather than the full-body treatment that the Knight got. This is because we as a team have decided to pivot from doing 128 by 128 full body character art to smaller scale headshots that I can complete much faster. I would love to do full body artwork for all of the characters, but sadly the time we have left to finish this project wont allow for it. Pivoting to headshots is overall easier, but it also presents its own unique challenges. Before, I was able to convey a character’s personality and profession through a depiction of their entire body, but now I have a much more limited space to try and depict as much as I can about a character. This is proving to be a challenge as I work on the Scholar and Maiden sprites currently, but for the farmer I actually didn’t have too difficult of a time. After revi...