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My CAGD 170 Page!

 this is my page. It's pretty empty right now. Kinda peaceful

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CAGD 373 Blog Post 4

This sprint I was assigned a modular set to create the basic interior rooms out of, with three different textures for the walls. (a Square Brick Texture, a Cement Texture, and a Metal Wall Texture) The actual modeling itself was as basic as it gets, I just made a few different shapes and sizes of wall along with a doorframe, with a couple floors and ceilings to complete the set. The interesting stuff this week was the textures, all of which I made in designer! The brick texture was probably the most complicated, and the one I’m most proud of. Starting with a brick generator, I used some gaussian spots to add some variance to the shape of bricks (using the spots to “cut out” chunks of the perfectly square bricks) and that worked pretty well! After that, I used a grainy looking noise map to fill in the black part of this mask to add in the noisy texture of mortar between bricks Next, to add some color variation to the bricks, I used a flood fill node, which was able to identify all the...

Idle WitchCraft Sprint 4

  This sprint, I started by implementing alternate success conditions for certain scenarios. This means that for some scenarios, there will be multiple different stat checks that can lead to different outcomes, and potentially different scenarios down the line. Two different outcomes of the scholar’s exam scenario. One for high intelligence, and one for high charm! This was an interesting programming challenge, as I had to figure out how to associate these alternate conditions with the data table that is currently holding all the scenario information. The interesting thing about these alternative outcomes is that they function as almost half a scenario. They have no intro dialogue, but they do have a unique stat check, outcome dialogue, and list of scenarios to unlock on success. Because of this, I decided that I would copy the current scenario into a new struct. That way, I could “swap out” certain pieces of data at runtime without having to fill my data table with duplicate inf...

CAGD 373 Blog Post 5

  Judgement day nears! And sadly I don’t have too much to show for this week as finals in other classes have swallowed up most of my time. However with most of them finally out of the way I’m clear to focus all my time towards this project over these next couple of days! The real meat of my texturing work this week is this Exterior Trim Sheet. I tried to group together as many models with similar-ish materials as possible so that I could get textures applied efficiently. Here I’ve created a trim sheet consisting of metal, tree bark, wood, a beige stone texture that worked pretty well for the pipes, and a separate, rougher metal texture for the motors found just outside the facility doors. I spent a lot of time compiling a list of all the models in our project along with reference images, so that way I could organize them into texture sets based on similar materials/texturing needs This plan should help to really accelerate the texturing pipeline over the next couple of days, so t...