this is my page. It's pretty empty right now. Kinda peaceful
After a long time spent away from Unreal Engine, I’m getting my hands dirty once again as a programmer for the Kill Everything in Sight team! KEIS is an endless action FPS roguelite where you play as a killer robot tasked with exterminating the remains of the human race. Despite your incredible movement and combat abilities, you are severely limited by a timer ticking down during the entirety of your run. Killing enemies will add precious grains of sand to your cruel hourglass, so the player must focus on speed just as much as precision! I was brought on the team as a programmer, and I started off very nervous since it's been a while since I last programmed in Unreal. On top of that, my first task was to create the foundation of our enemy AI, probably the most critical gameplay element after the player and level design, and I haven’t touched AI in Unreal outside the absolute basics! However, I was determined to make my team proud and confident in my ability to learn quickly...
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