For our project, my team and I decided to recreate the first moon from Lethal Company, called Experimentation. On the team, I took up the role of the texture artist! Aside from that, I was also responsible for creating most of the modular elements, like the scaffolding found all over Lethal Company as well as Modular Pieces to build the buildings and facility interior. Another model I made, and by far my favorite, was the snare flea! I was also responsible for most of the textures within the scene. Due to the simplistic nature of Lethal Company's textures, as well as the aggressive post-processing, recreating the textures of Lethal proved to be quite easy. Because of this, I used a variety of trim sheets to quickly texture the large amount of assets we had created. Because of the simple nature of Lethal Company's textures, I also took this project as an opportunity to learn how to more effectively use Substance Designer. Creating this bumpy metal texture proved easie...