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Showing posts from November, 2025

CAGD 373 Week 3 Sprint Review

 

CAGD 373 Week 2 Sprint Review

  This sprint, I focused on creating a second modular kit that could function for both the brick warehouse found on experimentation as well as the brick walls found within the facility. The warehouse kit was much simpler than last sprint’s scaffolding, so the modeling portion was very easy. The difficult part of this kit was setting up the UVs so that the brick texture would tile well on the trim sheet. The approach I took to this was to make the bricks align with the same grid I used in maya, so a 10x10 grid, with each brick occupying a 2x1 space on that grid. This worked surprisingly well! Some pieces needed to be shifted and scaled around so that the tiling would be smooth, but this was still pretty easy. The second texture I needed to create was the sheet metal that the roof of the warehouse is made out of. To accomplish this, I booted up designer and got a hold of a tiling gradient bitmap. I converted that gradient to normal data, and then by applying that to the texture...

CAGD 373 Week 1 Sprint Review

References Tri Count: 2560 Floors Grates A, B, C Grate Trims A, B Notes: I Subdivided the bigger floors so I could cut them all into pieces that would stack on top of each other, using less texture space Railings Railings A, B, and S Railing Corners (Inner and Outer) Railing Flip Flops (Left and Right) Railing End Pieces (Left and Right) Notes: I made the flip flops because using two consecutive corners doesn’t snap correctly. Stairs Stair Railing Inner Bend Stair Railings (Left and Right) Stairs A and B Notes: Stair Railing Inner Bend allows us to make staircases with as many floors as we like