This sprint has been quite an eventful one! To start off, I revamped the pole-vaulting mechanics for this sprint’s playtest! I started by creating a new enumerator that would allow me to create different “stages” of the pole vault. The first of these states is the “Ready” state that the player begins in. In this state, you can see a red line trace that shows where your pole is going to be planted. In the previous version, this was only visible when the player held down left click. Now, by pressing left click, the player “plants” their pole and enters the next state. Pole Vault Ready State Next is the “Planted” state. In this state, the player’s pole is anchored to wherever the line trace connected to when they entered the state. If the player moves too far away from the anchor point, they go back into the Ready state. But as the player moves closer to the anchor point, they move more slowly. This is to simulate the resistance of the pole “flexing” as the player moves closer...