The game has made a great deal of progress in our second sprint! With the unreal project and gthub set up, it was finally time to start programming the movement. I started with the Unreal Third Person Template, because it comes with a functional player character using Unreal’s Character Movement Component, as well as a nice level to play around with the movement. I began by tweaking the parameters of the Character Movement Component. The Lead Designer wanted the player to build up speed on the ground that can be translated to the air using the pole vault, and so I raised the max speed on the player and lowered the acceleration, which made our character control not dissimilarly to how Sonic The Hedgehog might. The next tweak I made was greatly lowering the jump height. While we still wanted the jump to be an option, we want players to rely heavily on the pole vault for moving vertically. With the basic movement configured to how we liked, now it was time to start with the pole...
In CAGD 370, my new group and I have just started working on a new project currently titled Thunder Vault! It’s a 3D Platformer where the player has to rely on their pole vaulting skills and momentum-based physics to clear levels as quickly as possible! Andrew Kostlan is the Lead Designer, Anish Neupane is the Producer, and I am the Programmer of this project. In our first 2 week sprint, We’ve set up our backlog, developed and tested our paper prototype, and created our Unreal Project File and set up Github Version Control from within the project! As the Programmer, I was the one to set up the Unreal Project this week. I chose Unreal Engine version 5.5.3 since it’s the latest release, so that we’ll have access to all the latest features during development. The next thing I did was set up Git Version Control within Unreal. I recently purchased a new computer, and didn’t move over anything from my old machine so that I could have a fresh, uncluttered start. A consequence of this th...