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Game Scene Final Project Post

    For our project, my team and I decided to recreate the first moon from Lethal Company, called Experimentation. On the team, I took up the role of the texture artist! Aside from that, I was also responsible for creating most of the modular elements, like the scaffolding found all over Lethal Company as well as Modular Pieces to build the buildings and facility interior. Another model I made, and by far my favorite, was the snare flea! I was also responsible for most of the textures within the scene. Due to the simplistic nature of Lethal Company's textures, as well as the aggressive post-processing, recreating the textures of Lethal proved to be quite easy. Because of this, I used a variety of trim sheets to quickly texture the large amount of assets we had created. Because of the simple nature of Lethal Company's textures, I also took this project as an opportunity to learn how to more effectively use Substance Designer.  Creating this bumpy metal texture proved easie...
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CAGD 373 Blog Post 5

  Judgement day nears! And sadly I don’t have too much to show for this week as finals in other classes have swallowed up most of my time. However with most of them finally out of the way I’m clear to focus all my time towards this project over these next couple of days! The real meat of my texturing work this week is this Exterior Trim Sheet. I tried to group together as many models with similar-ish materials as possible so that I could get textures applied efficiently. Here I’ve created a trim sheet consisting of metal, tree bark, wood, a beige stone texture that worked pretty well for the pipes, and a separate, rougher metal texture for the motors found just outside the facility doors. I spent a lot of time compiling a list of all the models in our project along with reference images, so that way I could organize them into texture sets based on similar materials/texturing needs This plan should help to really accelerate the texturing pipeline over the next couple of days, so t...