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3D Level 1 V2 Changes and Feedback

  My level underwent some drastic changes between v1 and v2, I ended up scrapping my v1 and starting over as I believed it didn’t provide a good foundation for me to build upon, but that some of the encounters I made could be reused. Overall I think my changes made a significant positive impact on my level. For starters, I separated individual mechanics into their own sections where they could be introduced and interacted with at a steady pace, so as to not overwhelm the player. This structure was fun to work with because it was very modular and I could easily design short but fun challenges for the player to overcome with breaks and checkpoints in the middle. This also made the critical path of the level extremely easy to follow, as the Player was always looking for the exit door in every room. Some mechanics I thought were implemented well were textboxes, Chompers, Switches, and Doors. I implemented some text boxes that helped the player know what to expect, as well as provided s
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Mega Man Levels 1 and 2

Adding Keys Adding keys and doors had a great effect on my level in the transition from V1 to V2! Since my level was already laid out along a linear path, I had to make a detour that branched off from the midsection of my level in which the player acquired a key to reach the ending. I added a lava cave beneath my jungle that I themed around a mining site, with Drill enemies and lots of breakable blocks. It ended up being probably my favorite section of the whole level!! Adding Weapons Adding Weapons was really fun, because the new movement abilities allowed me to design new platforming challenges! The Weapons I chose for my 2nd level were Oil Slider and Charge Kick! I really liked the Charge Kick because the double jump both tested the player's timing and spacing skills as well as allowed me to design new kinds of platforming challenges! I chose the O Slider because I thought the surfing was so cool and that a surfing section would be super fun!! In the actual design of the level

Level Design: Simple DnD Map v3

Who played your map on its final iteration? (Player names and their chosen class) What went right? What went wrong? How did implementing doors/keys help or hurt your level? How did the players respond to the items introduced? Notable changes that you made from your first iteration. On the final iteration, the players of my map were Anish and Jewel. Sadly, Kafka was sick on the final iteration test day and so they did not play. Anish chose Warrior and Jewel picked Mage. Lots of things went right in my playtest! Although having one less player did greatly alter the experience of the level, the playtest still went very well. With a brief explanation, my players were able to fully make use of all the macros/character abilities I had implemented in order to streamline the gameplay, and they were a massive time saver since I didn’t have to calculate the damage numbers myself. The new elements I added to the game like the hares also provided some fun surprises to the players! Not a lot went w

Treats and Trials: Postmortem!

  Game Info Group Number 2 In Treats and Trials, Players build their own haunted houses out of trap and candy cards. Then, the exploration phase begins and players explore each other’s haunted houses by turning over cards! Candy cards give you candy pieces, but trap cards raise your fear level and can force you to leave without collecting all the candy! The Player with the most candy after three rounds is the winner! Target Audience: Director, Explorer, Competitor, Achiever The Pitch This time around, we were pitching our own original game ideas to the class! This assignment was due on halloween night, and since halloween was fresh in my mind I was thinking about halloween games that I could create. I recalled how when I was very young, my grandparents liked to set up a haunted house in their front yard for trick or treaters to explore. (It terrified me when I was 3!) With this on my mind, I thought of how I could bring the experience of exploring a haunted maze to a card game, or mo

Unit 3 Playtest 1

  Games Played Knights, Wizards, and More The Gray Cross H.O.P.E. Cure Extraction Formal Elements (Knights, Wizards, and More) Players Knights, Wizards and More (KWM) is a 4 Player game, with a Multilateral Interaction Pattern Objectives The main objective of KWM is to be the last player standing Accomplishing this comes with some smaller objectives along the way, such as Acquiring better gear Defeating other Opponents Rules Each card has special rules for when it is played, which are shown on the cards Players can only move the number of spaces that corresponds to their dice roll Players must take turns When Players cross paths on the game board, they enter combat When a Player’s HP reaches 0, they are out of the game The card you draw is determined by the color of the space you land on after moving Procedures Rolling the Dice (Movement, Defending, Attacking) Flipping a Coin (Deciding who goes first) Using Cards (Items, Equipment, Special) Moving your Character Drawing Cards

Marshmallow Fight Club Postmortem

  Game Information Group 1 Marshmallow Fight Club is a card game about character creation and fighting. Players create their own unique characters using a selection of gear items, and then those characters fight using their special gear abilities to turn the battle to their advantage! Target Audience: Ages 6-12, Competitors, Storytellers, and Artists seeking a fast-paced, highly replayable Player vs Player experience When we got assigned the project Going into this project, I was very excited because this time we’d be creating a completely original idea for a board game! Albeit with a few constraints. Our group was assigned to make a fighting game with a theme of marshmallows! I thought that this combo was super exciting! However, I was also worried, because when I heard the term “fighting game” I pictured games like street fighter or tekken or smash brothers. But how do you translate a game like that to a board game?? My own First Ideas I was utterly stumped at how me and my group p