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Showing posts from March, 2024

Level Design: Simple DnD Map v3

Who played your map on its final iteration? (Player names and their chosen class) What went right? What went wrong? How did implementing doors/keys help or hurt your level? How did the players respond to the items introduced? Notable changes that you made from your first iteration. On the final iteration, the players of my map were Anish and Jewel. Sadly, Kafka was sick on the final iteration test day and so they did not play. Anish chose Warrior and Jewel picked Mage. Lots of things went right in my playtest! Although having one less player did greatly alter the experience of the level, the playtest still went very well. With a brief explanation, my players were able to fully make use of all the macros/character abilities I had implemented in order to streamline the gameplay, and they were a massive time saver since I didn’t have to calculate the damage numbers myself. The new elements I added to the game like the hares also provided some fun surprises to the players! Not a lot went w